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Unofficial morrowind patch install
Unofficial morrowind patch install





unofficial morrowind patch install

#UNOFFICIAL MORROWIND PATCH INSTALL UPGRADE#

Most of mercenary armies from TES TW you actually also need to upgrade your barracks in the relevant settlements to get them. There are many AoR units (unique to some regions) so make sure to check bulding browser in your regions to see (will include a list of AOR units later). Made generals recruitable for all factions. Then also for The Undead, Dunmer, Redguards, Orsimer. Massively rebalanced unit stats (especially unit costs and upkeeps) and recruitment trees (upgrading military buildings is necessary to get elite units, etc) Recruitment based on religion - You need to convert foreign settlements before you can recruit new units there. You can read about the guilds, missions and dungeon in much greater depth HERE (or in worse formating on moddb) Other guilds of course also have many unique missions of their own. You can aslo take dungeons on your own (without a mission) with little generic reward (artifacts) but I highly recommend to rather wait for the missions. You receive dungeon quests from Fighters Guild and Mages Guild, with possibly great rewards. There are many dungeons all over the map (I recommend turing character labels on, so you can see their names on the map) and they use custom dungeon battlefields and are occupied by dungeon fation. Then there is also many specific to various religions, cultures or factions Dark Brotherhood, Thieves Guild, Fighters Guild, Mages Guild and Necromancers Guild availible to all fations. Removed the vanilla ones and most the new ones are availible only through various lore guilds (there is now cca 12 guilds). Changed starting balance of all factions (buildings, traits. Balancing campaigns - Added/removed/changes many scripts. Fixed/improved shapes of most of Vvardenfell islands. Many map changes - Overhauled terrain in many regions, such as Wrothgar or Blackmarsh adding ports, changing borders, economical improvements, lowered levels of most of settlements, as they now can be upgraded, etc Changed many of faction leaders/heirs prefixes, priest titles, settlement names. Added about 1500 new (sur)names and about 250 custom portraits (for ESO characters mostly) Changed religion of ashlander tribes to deadric cults. Added a new religions - Yokudan Pantheon (for redguards), Akaviri, Maormer, The Eight (unused in this version). New audio, music, IU, animations, banners, battlefield models, skies, water, etc New Custom stratmap (settlement/ports/.) models for many cultures. Especially for bretons, nords, imperials and altmers due to the new factions (see the previews) Many new units and and especially many reskins. Several factions can now go horde when they loose all settlements (Orsinium, Ashlanders, Reachmen, Undead. New events and invasions (Akaviri/Maormer/.). Many custom campagns across 3 eras, see below. Garisson script is included only for H and VH difficulty. The AI get different bonus based on what difficulty you pick.

unofficial morrowind patch install

Ovehauled AI (using Skynet AI now) and difficulty system. Shadow mechanics mean, that characters may revolt from one faction to the other based on loyalty and leader's authorities and also that the faction may emerge throughout the game. 3 couples of shadow factions - Empire/Cyrodiil, Summerset/Thalmor and Eastmarch/Haafingar. One of the most essential features of this version are lore guilds, missions and dungeons.

unofficial morrowind patch install

2 originally unplayable factions are now playable (in some scenarios ) - Worm Cult (The Undead) and Daedric Realms. The Reachmen are always a starting faction, while the Maormer/Akaviri may later invade 4 New unplayable factions - Clans of The Reach (horde faction), Akaviri Invaders, Maormer Invaders and Dungeon faction. 5 new fully playable factions - Kingdom of Evermore, Kingdom of Sharnhelm, Hold of Haafingar, Kingdom of Cyrodiil, Council of Thalmor







Unofficial morrowind patch install